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Norwich Gazette
Monday, January 22nd 1900.

Sunrise: 8:10 AM
Sunset: 4:00 PM
Temperature: 25F

Cloudy and dim, significant windchill. Surface snow 2 inches within city, significant chance of light snowfall. Residents are warned of ice and cold.

Rising and Sleeping

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Rising and Sleeping

Post  God on Wed Mar 16, 2016 2:31 pm

Only a Kindred with Humanity of 10 is capable of rising immediately at dusk. For each point your character is below 10, please add 15 minutes for their 'natural' wake-up time. However, it is possible for another to rouse them at dusk, but it will cost a willpower point to stay awake.


Kindred will also receive a instinctual warning of impending dawn. This is 10 minutes x Humanity level. If over an hour away, it is simply an 'FYI' message. If between an hour and half-hour away, the Kindred will become jittery if not in a secure place to rest or confident they can be within moments [say if they are sitting in their Haven's garden]. If under half-hour, they will automatically start to look for shelter or head for it unless you spend a willpower point to resist the urge.

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Join date : 2016-03-13

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